The Super Metroid mode is fairly primitive, so if this interests you, you should instead use Multitroid, an emulator mod just for running Super Metroid coop.Ĭo-op speedrun leaderboards (using Multitroid) are here. Items you collect might not appear in the top icon bar, and when it updates your beams and armor the sprite won’t update even though you have it until you change rooms or pause. Super Metroid: Currently it tracks all items, beams, expansions, whether Zebes is awake, and whether you have beaten the four main bosses. One syncs items only, one syncs items plus dungeon completion (maps compasses triforce), and one syncs what seems to be all the memory the author could get her hands on, including things like door status. Legend of Zelda NES: This comes in three modes. The 1.0 Japan version of the game is currently required. When it updates your shield or armor, the sprite will not update until the next Save+Quit even though you have it. It does not track “quantities” (rupees, heart pieces, arrows or bombs or expansions of either), or “events” like whether you have beaten Aghanim or paid off Kiki. Link to the Past: Currently it syncs all collectable items, all pendants, all crystals, and whether the Dwarf has been rescued and in the Randomizer it tracks whether the old man has been rescued. Some more about the games currently supported: Do not install a mode file unless it came from someone you know and trust. A Lua file you install could give you a virus or delete files from your computer. The instructions to do this are in the MODDING file included with the software, or here. You can add support for additional games– or new modes for games emu-coop already supports– by creating a. If you run into any problems, please feel free to file an issue on the GitHub page for this project. This will resend all the data that emu-coop is tracking. If this happens, both players should save, close their emulators, connect again, and this time check “Yes” for “Are you reconnecting after a crash?”. If you halt a game in the middle and have to restart– maybe your emulator crashed, or your Internet disconnected, or you died in Super Metroid– you might “desync”, where there are items that one player has but not the other. You should see either “Connected to partner”, or an error message, pop up on your game screen. Once you’re connected, tell your Player 2 to connect to the same network and enter your nick in their emulator. You will get a popup asking which IRC server you want to connect to, what nickname you want to use, and what the nickname of your Player 2 will be. Click “Browse” and select “a” inside the emu-coop directory.Įmu-coop communicates using Internet Relay Chat. Then select File->Lua Scripting->New Lua Script Window. Once you have the scripts and emulator, open snes9x-rr and the ROM you wish to play. (We have not yet figured out how to get IUPLua to work on Mac.) Running If you are on Mac or Linux, you can get this working by dropping built copies of LuaSocket and IUPLua into the folder with the Lua files. You may need to install the “x86” version of the VS2015 C++ redistributable. If you don’t have one, here is a copy of snes9x-rr with the coop script bundled in: If you already have an emulator, you can just download: (BizHawk does not work but could in a later version). In order to run emu-coop, you will need an emulator that can run Lua scripts, such as snes9x-rr or FCEUX. Emu-coop works well for any game that has locks and keys and backtracking. It currently works with Legend of Zelda: A Link to the Past the Link to the Past Randomizer Legend of Zelda for the NES (plus its randomizer) and Super Metroid and its randomizer (although for Super Metroid, you might want to check out Multitroid instead). This is an emulator hack that turns 1-player games into 2-player games by sharing in-game inventory over the internet.
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